Two Headed Tuesday Commander
Magic: The Gathering
Casual
2025-07-01
18:00:00

2 Headed Tuesday Commander Nights

Rules

  • Life starts at 60 for both teams.
  • The starting team cannot draw on their first turn.
  • Commander damage is 21 per commander.
  • Infect is 15
  • All other standard commander/EDH rules apply.

    • You and your partner enter combat at the same time.
    • You can only attack/block with creatures you control.
    • When you enter combat you must declare what player or planeswalker you are attacking with each creature. This is important for things like infect, commander damage, and some card effects.
    • You may block a creature attacking your partner with one you control.
    • Cards that refer to things like "attacking creatures you control" do not include your partner's creatures or permanents.

Consist of 3 rounds 70 minute Round with 20min for last 5 turns



1 Packs Per Person to Prize Pool 
Prizing is given out last round
Promos will Be drawn depending on attendance 

30

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